How to Catch the Sun is an exciting adventure story that combines fiction with history as it explores the ancient Maya civilisation. The main character, Hanna, joins her parents on an archaeological expedition in the Guatemalan rainforest but soon finds herself transported back in time to a thriving Maya city. There she meets a Maya boy named Sunny and together they must help save his city and …
It's a treasure trove of trouble! Jack and Annie are in for a high-seas adventure when the Magic Tree House whisks them back to the days of deserted islands, secret maps—and ruthless pirates! Will they discover a buried treasure? Or will they be forced to walk the plank?
Have you ever met a real live ninja? Jack and Annie do when the Magic Tree House whisks them back to ancient Japan, where they find themselves in the cave of a ninja master. Will they learn the secrets of the ninja? Or will the evil samurai warriors get them first?
Three …two…one…BLAST OFF! The Magic Tree House whisks Jack and Annie off to the moon—and the future. Their mission? To find the last "M" thing that will free Morgan from the spell. Can they do it before the air in their oxygen tank runs out? Will the mysterious moon man help them? And why is Peanut the mouse acting so strange?
Is this town HAUNTED? Jack and Annie wonder when the Magic Tree House whisks them to the Wild West. But before they can say "Boo!" they rush headlong into an adventure filled with horse thieves, a lost colt, rattlesnakes, and a cowboy named Slim. Will Jack and Annie have time to solve the next Tree House Riddle? The answer may depend on a ghost!
Who wants to vacation next to a volcano? Jack and Annie are about to find out when the Magic Tree House whisks them back to the days of the Roman Empire. They arrive in Pompeii and soon discover that it is the very day the city will be destroyed. Now Jack and Annie must race against time to find an ancient library before it is buried in ash!
"Beware of Vikings!" warns Morgan. Then Jack and Annie are whisked back to ancient Ireland. They land on a cliff on a misty island. How will they find the story they are looking for? It will take a Viking invasion, the help of a jolly monk, and a lot of courage for Jack and Annie to succeed in Viking Ships at Sunrise.
No girls allowed at the Olympic Games! That's the rule when the Magic Tree House whisks Jack and Annie back to ancient Greece. But when Annie tells jack to go to the games without her, he knows she's up to something. Will Annie find a way to see the games? Or will she get herself—and Jack—into Olympic-size trouble? Find out in Hour of the Olympics.
Titanic trouble! Jack and Annie are in for an exciting, scary, and sad adventure when the Magic Tree House whisks them back to the decks of the Titanic. Is there anything they can do to help the ill-fated ship? Will they be able to save anyone? Will they be able to save themselves?
Hello, buffalo! That's what Jack and Annie say when the Magic Tree House whisks them and Teddy, the enchanted dog, back almost 200 years to the Great Plains. There they meet a Lakota boy who shows them how to hunt buffalo. But something goes wrong! Now they need to stop a thousand buffalo from stampeding!